Skip to main content
F3D
Mô hình Satyr cho Dungeons and Dragons (DND) 1

2 images

Miniatures

Mô hình Satyr cho Dungeons and Dragons (DND)

By mysstra_949242

Downloads
197
Likes
32
Views
467

Files 1 21 MB

  • satiro_1774152516.stlSTL · 21 MB

Make a variant with AI

Build another version of this model.

Open Studio

Description

Suggested Name: Faun (a generic name), or something more playful like "Pip" or "Ramiro," or more rustic like "Silas" or "Brier."

Race: Satyr (obviously!)

Suggested Class:
Satyrs can be very versatile, but here are some ideas that fit well with their lore and stats:

Bard: Excellent for the charismatic, music-loving Satyr.
Ranger: For one more connected to the wild side and the forest.
Barbarian (Path of the Totem Warrior - Goat/Bear): If you want a tougher, stronger Satyr, utilizing their savage fury.
Druid (Circle of the Land - Forest or Swamp): For a more mystical Satyr and protector of nature.
Rogue (Thief or Swashbuckler): If you want to emphasize their agility and cunning.

Suggested Background: Entertainer, Hermit (if more isolated in the woods), Folk Hero (if a champion of their people or the forest), or Outlaw (if a bit more mischievous).
Skill Points (Suggested Distribution):

I'm assuming the "Standard Array" method (15, 14, 13, 12, 10, 8) or that you use a point generator that gives similar values.

Satyrs have a +2 to Charisma and a +1 to Dexterity.

Option 1: Satyr Bard/Charismatic

Charisma (CHA): 15 (+2 Racial): 17 (Your primary attribute for spells and social skills).
Dexterity (DEX): 14 (+1 Racial): 15 (Important for AC, initiative, light weapon attacks).
Constitution (CON): 13 (For hit points and maintaining concentration).
Wisdom (WIS): 12 (For Perception and saving throws).
Intelligence (INT): 10 (For general knowledge, not your priority).
Strength (STR): 8 (Your lowest attribute, not essential for a bard).

Modifiers (after distribution):

CHA: +3 (+4 with 17)
DEX: +2 (+2 with 15)
CON: +1
WIS: +1
INT: +0
STR: -1

Satyr Skills and Proficiencies:

Hit Points: Depend on the chosen class (e.g., Bard: 8 + CON modifier per level).
Speed: 35 ft.
Saving Throws:
Charm: Advantage on saving throws against charm.
Frightened: Advantage on saving throws against being frightened.
Armor: None per race (depends on class).
Weapons: None per race (depends on class).
Skills:
Skill Proficiency: Choose one of your choice from Persuasion, Performance, or Deception. (Since you have +2 CHA, these are excellent choices.)
Musician and Entertainer: Proficiency with a musical instrument of your choice.
Kicking Feet: Your movement speed is 35 feet.
Language: Common and Sylvan.

Class Ideas (Example: Bard):

If you choose Bard:

Hit Points per Level: 1d8 + CON modifier.
Armor: Light.
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords.
Tools: Three musical instruments of your choice.
Saving Throws: Dexterity, Charisma.
Skills: Choose three from the Bard skill list (e.g., Acrobatics, Perception, Persuasion, Performance).

Bard Spells (Level 1):

Cantrips:
Sacred Flame or Shocking Grasp: An offensive attack.
Message: Useful for discreet communication.
Minor Illusion: For mischief and deception.
Level 1 Spells:
Healing Word: Emergency healing for allies.
Tasha's Hideous Laughter: Fun and effective crowd control.
Bardic Inspiration: The bard's primary ability to support allies.
Thunderwave: An area-of-spell control spell.

Personality and Background:

Physical Description: The miniature shows a robust satyr with branched horns and a well-defined beard. This could be a young and energetic satyr, or a more experienced one who has seen many parties and adventures.
Personality Traits: Playful, hedonistic, freedom-loving, a bit mischievous, and with a deep connection to nature and music. He can be a great prankster, but he is also a fierce protector of his friends and the forest. He detests restrictions and tyranny.
Ideal: Freedom (life should be lived to the fullest, without chains), Nature (protecting the beauty of the natural world), or Joy (spreading happiness and enjoyment).
Bond: An ancient forest he calls home, a magical musical instrument, or a group of friends with whom he has shared countless adventures and parties.

Ideas for History (Background):

The Wandering Musician: Travels from town to town, sharing songs, stories, and laughter, but always vigilant against threats to nature or freedom.
Guardian of the Forest: Raised deep within an ancient forest, he feels called to protect its wonders from those who seek to exploit or destroy them.
The Playful Exile: Perhaps his mischief went too far, and he was exiled from his group of satyrs. He now seeks a new way of life or a path to redemption.
Adventure Seeker: A satyr who has grown bored with the quiet life in the forest and yearns for the excitement of the unknown, the chance to tell new stories and sing new songs.

Read more Show less

Print spec

Formats
stl
Model files
1
Total size
21 MB
Largest file
21 MB

0 comments

See all