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Dryad cho Dungeons & Dragons (D&D 5e) – bản mở rộng 1

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Dryad cho Dungeons & Dragons (D&D 5e) – bản mở rộng

By mysstra_949242

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Model ID
#258023
Category
Miniatures
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Description

Important Note: Dryads in D&D 5e are Fey creatures and have a Challenge Rating of CR 1, meaning they are more powerful than a 1st-level PC. If you want to play as a Dryad, your Dungeon Master (DM) will need to adapt their stats to match those of a 1st-level PC, or you could start at a higher level.

For this example, I'll give you the values based on a Dryad as a PC, or with the option to use some of their adapted monster abilities.

Forest Guardian Dryad

Suggested Name:

Lyra Groveheart
Willow Whisper
Faelan Leafsong
Viridian Glade

Suggested Alignment:

Neutral Good: Protects nature and life.
Neutral (Pure): Embodies the balance of nature, without leaning toward good or evil.
Chaotic Good: A free spirit of the forest who acts for the good of nature, but in her own way.

Suggested Class:

Druid: The perfect choice! She connects directly with nature, can cast nature-based spells, transform into animals, and protect the balance.
Ranger: If you want a more martial and survivalist approach to the forest, with some spellcasting abilities.
Cleric (Nature Domain): If you want to emphasize her connection to a nature deity or a divine aspect of the forest.
Bard (College of Glamour or Lore): If you imagine her as an enchanting figure who uses her voice and magic to influence and protect.

Suggested Background:

Hermit: If she has lived isolated in the forest, immersed in nature.
Outlander: If she is a fierce protector who lives outside the rules of civilization.
Sage: If you have a deep knowledge of the flora, fauna, and secrets of the forest.

Suggested Ability (Stat) Values (using the "standard array" method: 15, 14, 13, 12, 10, 8):

Dryads in the manual typically have high Dexterity and Charisma, and good Wisdom.

Wisdom (WIS): 15 - Essential for a Druid or Cleric! Determines the power of their spells and their connection to nature.
Charisma (CHA): 14 - Dryads are known for their charm and persuasive ability.
Dexterity (DEX): 13 - Good for initiative and avoiding hits.
Constitution (CON): 12 - For hit points and resistance.
Intelligence (INT): 10 - General and nature knowledge.
Strength (STR): 8 - Not her focus; she's more ethereal and magical.

Suggested Skills (based on class and background):

If you choose Druid: You are proficient in two skills (Arcana, Medicine, Perception, Insight, Religion, Survival, Animal Handling, Nature).

Nature (INT): Knowledge of the natural world.
Perception (WIS): Aware of your surroundings.
With a background like "Hermit," you would add:
Medicine (WIS)
Religion (INT) (or you could change it to something else if it doesn't fit the idea of a deity)

Racial Characteristics (based on the MM Dryad, adapted for PCs if the DM allows):

Creature Type: Fey
Base Speed: 30 ft.
Tree Stride: (This would be VERY powerful for a low-level PC.) A dryad can magically transport herself from one tree to another within 60 feet as an action. This could be a skill with limited uses per day or one that requires a spell point if allowed for PCs.
Languages: Sylvan and Common.
Dryad Charm (Adapted): (Normally an at-will Charm Person spell.) Once per long or short rest, she can use the Charm Person spell without consuming a spell slot. The save DC would be 8 + your proficiency modifier + your Wisdom/Charisma modifier.
Resistance/Vulnerability: Dryads have no special racial resistances or vulnerabilities.
Senses: Darkvision 60 ft.

Suggested Spells (if Druid or Ranger, at 1st level):

Cantrips:

Produce Flame
Druidcraft

1st Level Spells (2 spell slots):

Cure Wounds
Thunderwave or Entangle

Suggested Weapons and Armor (for a starting level):

Weapons: Daggers, staves, scimitars. Perhaps a shortsword like the one shown on the model, although it is not a "classic" dryad weapon. It could be a sharp twig.
Armor: Light armor (leather armor), but many Druids avoid metal armor.
Shield: Wooden shield.

Suggested Equipment:

A dagger or shortsword (which could be a hardened twig).
A druidic staff.
A ranger's or druid's pack.
Leather armor.
A wooden shield.
A druidic symbol or a bundle of mystical leaves and berries.

Suggested Personality:

Personality Trait: Fiercely protective of her grove, curious about the creatures of the world, or perhaps a bit volatile and emotional like nature itself.
Ideal: Balance, Protection, Life, or Nature.
Bond: Her sacred tree, the grove she protects, a forest creature, or a promise made to a nature spirit.
Flaw: Extremely protective of nature, naive about the intentions of humanoids, or overly attached to her home.

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