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Mod The Beheaded (Dead Cells) cho mô hình Dummy 13 1

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Mod The Beheaded (Dead Cells) cho mô hình Dummy 13

Remix of Hunky 13 (Biến thể Dummy 13) Khung xương đòn, ống chân và đùi lớn hơn. By AnniandSteve_1734465

By Julik_2915289

Downloads
413
Likes
212
Views
3,112

Files 37 143.1 MB

  • BeheadedDummyHeadSmallStar_1773617822.stlSTL · 21.7 MB
  • BeheadedDummyHeadSmallBlank_1773617824.stlSTL · 21.8 MB
  • BeheadedDummyHeadSmallEye_1773617826.stlSTL · 22.1 MB
  • BeheadedDummyHeadBigBlank_1773617829.stlSTL · 21.9 MB

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Description

This mod was made as fanart but can also work for Object Head characters. 

PLEASE read the description both for this mod and for Dummy13 before printing!

On first try it's not easy to print and not easy to assemble, some parts can break, some parts can be tighter/looser fit than needed depending on materials & printing conditions.

Please note that only modded parts are included here, so for recreating the body in photos you will also need:

  • Dummy13v1 frame (linked below): frame head, frame chest, frame waist, frame hips, frame hip/shoulder x2 (only for legs), frame knees/elbows x4, frame ankles x2, hands
  • Clavicle+2mm from Hunky13 (linked below)
  • Frame and shoulder from Organic Arm (linked below)
  • Waist, hips, crotch, left&right hip from Dummy Smooth V2 (linked below)

There are several head variants: big/small flame, blank/star/round eye. 
Printing heads requires supports. They're oriented the way I printed them. For better results you can block supports under “face”.

I also made separate eyes that can be glued on but they're a bit annoying to deal with. I printed them flat with supports on finest quality settings/smaller layer height. Not the most optimal way to do this but whatever.

Most body mods were made to change proportions of Dummy body. If you'd rather use standard body then small heads would probably look better. This body is 7mm taller: +3mm for torso, +4mm for legs.

Pauldron is better oriented as is so technical cutout is printed with full layers to avoid breaks.
Pauldron does affect mobility of shoulder joint, specifically when moving it up, but I decided to go for aesthetics here. Upper arm mobility is ok but it is a bit hard to assemble. Also note that upper arm is not symmetrical, mirror it for second one!

Weapons have several variants, depending on how much time you're willing to spend to glue parts together. I printed all blades in halves for better results. They also would benefit from finer quality settings/smaller layer height as some walls are pretty thin.

Some of my choices were made specifically with real pants in mind, that's why I didn't bother searching for more realistic leg alternatives. Also the fact that I used fabric means that there's less range of motion where it gets in the way, mainly knees. I included pants pattern here but if that's not to your taste feel free to try different solutions. (optionally search for pants in 1/10 or 1/12 scale?)

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Print spec

Formats
stl
Model files
37
Total size
143.1 MB
Largest file
22.1 MB

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